Hi, I have an Asus N55SF laptop with GT 555M GPU. When I go to make a custom resolution, the 'Customize' button is greyed out. Is there any way around this? Story: Max Payne 2 only supports the 4:3 aspect ratio properly. The laptop screen is 16:9 (1920x1080). I want to make a custom resolution of 1440x1080, and run it 1:1 so that it's pillarboxed.
Nov 22, 2015. On September 9, 2015, Bethesda announced Fallout 4 DLC would be coming to the Xbox One, PS4, and PC in 2016 and have a season pass available for$29.99 that would include all future DLC. On February 16, 2016, Bethesda announced the first three add-ons. They also announced that on March 1, 2016, there were plans to release additional add-ons beyond the three already announced, and that the price.
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All this sounds pretty cool. So if I want to keep the same quality I have now in the rift, should I try the 1920 x 2160 setting? I want to keep the resolution as high as possible but save on the extra rendering if possible.
If you want the same quality as before, you should choose 960×1080. Everything above that, has a higher quality (1280×1440, 1600×1800, 1920×2160…).
I tried this with Fallout 4 by setting the 960×1080 in the ini. It worked and looked nice but the HUD and cursor is unusable. Is there another trick I can try?
Not all games support all resolutions, but you could try a 4:3 resolutions like 1600×1200.
Nvidia have DSR. can vorpx use this to get better quality ? ETC. 1920 x 1080 (use 2X =3840×2160)
I tried this with Fallout 4 by setting the 960×1080 in the ini. It worked and looked nice but the HUD and cursor is unusable. Is there another trick I can try?
The lock picking screen is missing with a custom resolution. I tried dishonored (g3d), outlast (g3d) and bioshock infinite (z3d). They worked perfectly with 1600*1800. The image quality was very nice.
I know i probably sound stupid, but how on earth can do you set a custom resolution in space engineers, also there is no optimiser options in the vorpx control application
Is this still Valid with v16?
I have a DK2, (waiting on CV1 to ship).
I have set the resolutions but when I go into the games, whether Geometry of Z-buffer, the horizontal line is indeed reduced but the 3D effect has disappeared -both separation an convergence.
Will this still be valid for CV1 which has dual screens?
Oculus Rift CV1, Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3866MHz CL16 DDR4 RAM, 2080 Ti, DLP Link PGD-150 glasses, 3D DLP Projector @ 2560x1600 120Hz DSR 3D Gaming.
Adobe premiere rush 1 5 full. 3D effect does not work with all resolutions even if the game does load in VorpX. For example in skyrim you can play with a 1:1 resolution (I played with 1400×1400) and it works BUT geometry 3D does not work unless I go to 8:9 or 9:8 (or standard resolutions like 4:3 or 16:9). So for geometry 3D I play in 1280×1440. I am not sure about other games but this was the case for me with Skyrim Edgeview 2 cutting edge image viewer 2 842.
So the actual resolution in the Oculus CV1 will be 2160 x 1200 although I adjust it to a lower 8:9 resolution? This guide confuses me. Could you update it to CV1? According to the date of the post the guide might only apply to DK2.